Tuesday, April 19, 2011
Sunday, April 10, 2011
House & Ilynx?
'Pataphysical Inquiries (part 3, resolution&housing)
Monday, April 4, 2011
'Pataphysical Inquiries (part 2, confabulate)
Sunday, April 3, 2011
Play & Mystery
Saturday, April 2, 2011
'Pataphysical Inquiries (part one, baby)
Monday, March 28, 2011
'Pataphysical Schools
For Futurists, exception from collision of machines
for Oulipians, from constraint of programs
for Jarryites, exception results from the corruption of memories (pg. 10)
What's our school? How do we define the kind of 'pataphysics we perform? More on this later.
I guess we're after the Clinamen since we're looking at a system that values not equivalence or difference but the fate of its own contrivances (the contrivance here being rational logic and progress by way of scientific law).
In the end, our exception (the accident) results from the holes left in the fabric of scientific progress. As science/literacy continually and more minutely classifies the world and attempts to control it through that classification, the more the world, from the bottom up, rejects that classification.
I guess the world may be reinstating its own mystery, starting at its base (the atom, the proton, a ray of light) and moving on up.
Perhaps a goal would be that, through our treatment of the accident, we can tap something into the collective subject, reinstating a certain enigmatic relationship to a particular object (in my case, the PC or screen technologies, for Walton architecture, for Wendy our bodies, for John our educational institutions, for Ulmer our environment, for Jake our minerals). I always say that the power of the cinema is such that if one embraces it with everything that it will literally change the way they see the world. Through our rendering of quotidian elements of every day life, perhaps we can introduce the viewer to a new way of perceiving and experiencing reality. (Lofty goal, right?).
'Pataphysics, Determining the Approach, and Which Science to Use
Thursday, March 24, 2011
From Orality to Digitality
Vertigo and Drugs
Monday, March 21, 2011
Caillois Questions
Also, Caillois mentions that in "primitive" or oral cultures, vertigo comes by way of simulation. Vertigo is the goal, but simulation is the means. What can we say about the interplay of these categories in our concepts? It seems like the context of the catastrophe, with things left hanging constantly in suspense, that chance might be what we're looking at. Just as the flaneur of the arcades surfed the crowd, taking in sights, we now act as a flaneur to the world, moving quickly through information as major news networks wonder which geopolitical catastrophe will kill us firth (which sets it off? Military intervention in Libya? Rick Scott's assistant suicide of the educational and labor systems? An exploding oil rig?). So, could we say that the conditions of pleasure/pain in the dromosphere build to vertigo by way of chance...and accumulation?
Sunday, March 20, 2011
Like Jason, the Blog returns from the dead


Tuesday, February 22, 2011
Fatal instruction -- final instruction before application
Monday, February 21, 2011
Fetish Object Methodology (a re-pressed email)
Dr. Ulmer's lecture the other day got me trying to think about my disaster's fetish object, some of which was recently documented on the blog.
I guess I just want to be sure I understand the idea behind the search for the object. Dr. Ulmer said it was a feature in reality that, when a particular process came into contact with it (ship-building, in his case), causes the fatal accident to come into being (the making of pine tar). For this particular disaster, the issue at hand is the little red mollusk, the initiator of a fetish that, should it be satisfied, ties the objects' becoming to the eventual accident.
So, the idea would be to trace the object back from the accident to figure how that accident came to be part of the object's becoming?
So, looking into my accident, I figured that the majority of the problems associated with e-waste come as a cause of mishandling the various non ferrous metals that figure in computer (or CRT) construction. Things like lead, cadmium, beryllium, mercury, etc. are released when these things are mishandled and then affect the local environment and workers. So, looking into where these things figure in construction, we see that, for example, lead figures a lot in the process of construction (it's in the solder, the protective coating of CRT screens, etc.).
I'm not sure where to go here. Intuition sends me to the various problems that these metals seek to solve (making connections, reducing a screen's glare, etc.) as the fetish, but that seems a bit weak and perhaps not specific enough. From the example offered by Dr. Ulmer, it seems as though the fetish object shouldn't necessarily be figurative and metaphoric but something tangible (a shoe fetishist would never say that her/his fetish involves, y'know, protecting one's feet).
E-Waste - an attempt at figuring out the fetish object

These two graphs come from UNEP's page on E-Waste, and while perhaps offering a wannabe obscene transparency in info (notice how the beginnings of the map don't show the sources), they have proven useful in figuring out exactly where the issue may lie. In the graph breaking down computer components, it becomes clear that all of the problems come as a result of these non-ferrous metals.
So, a possible avenue toward the fetish object at the heart of this thing might be to see what potential issues are solved via the use of these substances.
It seems as though lead is typically used in soldering, in the construction of CRT tubes (where it acts as a protectant against low-frequency electric fields and as a glare reduction layer).
==to be continued==
Sunday, February 20, 2011
On exhibitions

A Virilio-ian exhibition

Commentary on the object's "speech"
Saturday, February 19, 2011
Provisional sketch of a new image (part 3)
b) follow the accident
1) Conceive the accident as sign
2) Model the accident onto object in pop narrative
3) Put yourself in the shoes of accident-as-commodity
Monday, February 14, 2011
Provisional sketch of new image (Parts 1 & 2)
b) follow the accident
1) Conceive the accident as sign
2) Model the accident onto object in pop narrative
3) Put yourself in the shoes of accident-as-commodity
1) E-Waste as sign involves processes of displacement and diffusion. Most of the imagery of E-Waste I've seen are perversely beautiful due to the sheer accumulation of wires, empty computer husks, etc. But its actual method of accident (ecological and biological damage) has primarily involved processes of chemical diffusion: the diffusion of lead, beryllium, cadmium, etc. from the computer products into the lungs of workers and into the earth over which they're burned or otherwise destroyed. The process into a sign must take these things into account. So, we may have a layering of the earth, the biological, and diffusion. Some methods have already been tried at this, some in the right direction and some in the wrong. But now, as a sign, we can develop an abstraction, something reveling in signifiance, something able to get across the obscure feeling, bringing together its obscure desire for us to experience it vicariously. Layering, dissolving, and trailing will be our strategies in this.
2) As I did a few posts ago, the accident is modeled on the object of Vertigo. In that film, Jimmy Stewart attempts to get back many things: his manhood, his balance, his occupation, etc. But all of those things become wrapped up in the love interest, his romantic obsession with the deceased Madeleine. Judy offers him the key to regaining his lost love and all of the symbolic material that comes with her, but the twist is that, as donor, Judy is also the object. Judy eventually encourages Stewart to take her as object, to allow him to wrap her up in his own obsession. At the end of that post, I concluded that E-Waste as sign and computer at object should encourage us to do the same: experience me as object, wrap yourself in my virtuality. Yet the object takes its revenge, infecting our bodies, revealing a different desire: to become one with us. To step outside of its virtuality and to merge somehow. So far, it's been through diffusion.



